Grow a Garden 2 Guilds Guide: Rewards & Ranks
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🏰 Guide · updated for July 2026

Grow a Garden 2 Guilds — Creation, Roles & Weekly Rewards

Guilds are Grow a Garden 2’s main social and competitive layer — small teams competing in a weekly points race for rewards that don’t exist anywhere else in the game, including pets you genuinely cannot get any other way. Here’s how creation, roles, and the reward ladder actually work.

📖 8 min read🔄 Last checked: July 2026

Quick answer: Creating a guild costs 99 Robux and is done through the NPC Gilbert at the Guild Stand. Joining one someone else made is free. Guilds compete weekly, usually scored by harvested crop weight, and the top-ranked guilds earn exclusive pets like Ice Serpent and Black Dragon variants through the Mailbox.

What guilds actually are

A guild is a persistent group of players who farm under the same banner, work toward a shared weekly score, and split the resulting rewards by rank. It’s the closest thing Grow a Garden 2 has to a clan or team system, run entirely through an NPC named Gilbert at the Guild Stand in the center of the map, alongside the Sell Stand and Props Shop. Unlike a casual friend group, a guild has actual structure behind it — defined roles, a shared leaderboard presence, and rewards that scale directly with how well the whole group performs, not just one player.

How to create a guild

  1. Find Gilbert. Head to the central hub and locate the Guild Stand, positioned near the other main shop NPCs.
  2. Choose the creation option and pay the 99 Robux fee. There’s currently no Sheckle-only path to founding a guild — it’s a Robux-only cost.
  3. Enter a Guild Name and Guild Tag, plus a short description that shows up when other players view your guild.
  4. Pick three custom colors and an icon to brand your guild’s presence on the leaderboard.
  5. Confirm creation. You’re now the Owner, with full control over settings, roles, and membership.

Only the founder pays to create the guild — everyone who joins afterward does so for free through an invitation.

Guild roles and permissions

RoleWhat they can do
OwnerFull control — edits the guild’s name, tag, description, colors, and icon; can promote, demote, or kick anyone; the only role that can disband the guild entirely.
ElderCan send invitations and help with basic member management, but can’t change core guild settings.
MemberStandard participant — contributes to the weekly score and benefits from guild rewards, without management permissions.

One detail worth knowing before you commit: changing a guild’s name later triggers a mandatory 7-day cooldown before it can be changed again, so it’s worth picking something you’re comfortable sticking with. The Owner also can’t simply leave the guild the way Members and Elders can — stepping away means disbanding it entirely, which permanently deletes the guild and removes everyone in it. That’s a meaningful decision to make before founding one, especially for a guild with an active roster.

Joining an existing guild

You need to be on a server with someone who already holds Owner or Elder permissions in a guild. That player sends an invite from the guild’s “View Guild” panel at the Guild Stand — invitations don’t appear as a screen notification, they land in your in-game Mailbox, found just outside your garden. Open the Mail tab, find the invitation, and accept it to join immediately. From there, head back to the Guild Stand to view your new guild’s details, leaderboard standing, and current competition status.

Guilds start with capacity for 20 members and can be expanded in tiers up to a maximum of 50. Expansion costs Robux and scales with the guild’s current size, so a leader planning to run a large, active roster should budget for that cost over time rather than trying to expand all at once.

The weekly competition

Every guild automatically participates in a weekly points competition that resets on a fixed cycle. The scoring format has changed between events — the first competition scored members by harvested crop weight at a rate of 1 point per gram, with a guild’s total built from the sum of every member’s best individual contribution rather than a raw combined total. That detail matters strategically: growing one genuinely massive, mutation-boosted plant contributes more than harvesting a dozen average ones, so focused effort on a single high-weight crop tends to outperform spreading attention thin.

More recent competitions have used different formats entirely — a “Big Spender” event scored guilds by total Sheckles spent, and a “Biggest Carrot” event focused scoring on one specific crop. Because the format changes week to week, it’s worth checking the current event’s rules at the Guild Stand rather than assuming the crop-weight formula always applies.

On the details: Guild mechanics are among the most actively patched systems in Grow a Garden 2 right now — competition formats, exact reward tiers, and some pricing figures have shifted more than once since launch and are still being confirmed by the community. Treat specific numbers here as directionally accurate and check the in-game Guild Stand for the current week’s exact rules before planning around them.

Rewards — what winning actually gets you

This is the part that makes guilds worth prioritizing over solo play for a lot of players. Top-ranked guilds earn rewards split across roughly 9 tiers based on final ranking, delivered through the Mailbox once the weekly cycle ends. The headline prizes are pets that aren’t obtainable through any normal spawn, egg, or purchase — Ice Serpent variants have shown up as a top-tier reward from one competition format, while a “Cash Crop” event rewarded Black Dragon variants alongside Rainbow Seeds, Gold Seeds, and Legendary Seed Packs. The gap between placements is real: a top-rank reward is reported to be noticeably stronger than what a mid-table finish earns, which is a big part of why coordinated guilds push hard for the top few spots rather than settling for a safe middle ranking.

Even landing outside the very top isn’t wasted effort — mid-tier ranking brackets still deliver meaningful rewards, just a step down from the top prize. For context on how a guild-exclusive pet like Ice Serpent stacks up against pets available through normal means, see the pet tier list.

Getting the most out of a guild

  • Fill your member slots. Empty capacity is wasted potential score — an inactive slot contributes nothing to the weekly total.
  • Promote reliable members to Elder so invitations and basic roster management don’t bottleneck on a single person, especially in a larger guild.
  • Focus on weight, not just rarity. A mutation-boosted common crop can out-score a rare plant with no growth or size buffs, so pair your best crops with sprinklers and weather timing before donating them toward a competition.
  • Check the current competition type before assuming last week’s scoring rules still apply — the format changes.
  • Pick a short, recognizable guild tag. It’s the label other players see on the competitive leaderboard, and a distinct one stands out when rankings update.

Is a guild worth it for a brand-new player?

Yes, with one caveat: joining is free, so there’s no real downside to accepting an invite as soon as one shows up, even if your garden is still small. Founding your own guild is the part worth waiting on — that costs Robux upfront, and running one well benefits from already having a few reliable, active players around you to invite. For a new player, the better sequence is usually to join an established guild first, learn how the weekly competition actually works from the inside, and consider founding your own later once you have people you’d want to invite.

Common questions

How much does it cost to create a guild?

Creating a guild costs 99 Robux, paid to the NPC Gilbert at the Guild Stand. Joining an existing guild through an invitation is completely free.

How are guild competition points scored?

Scoring depends on the active weekly event, but the most common format awards 1 point per gram of a member’s harvested crop weight, with the guild’s total score built from the sum of every member’s best contribution.

What do you get for winning a guild competition?

Top-ranked guilds earn exclusive pets not obtainable any other way, including Ice Serpent and Black Dragon variants. Rewards are split across roughly 9 ranking tiers and delivered through the in-game Mailbox after the weekly reset.

How many members can a guild have?

A guild starts with capacity for 20 members and can be expanded in tiers up to a maximum of 50, with each expansion tier costing additional Robux.